20 10, 2026

Qirobite

2026-10-20T08:20:42+02:00October 20th, 2026|Teens in Business|

The Story of Qirobite™ My Journey So Far Every company starts somewhere. Some start in offices, while others start in garages. The story of Qirobite™ started in my imagination when I was a young boy. My name is Kgatontle Semunza. I was born on 16 December 2008 in Mahikeng, South Africa. From a young age, I had a big imagination. While at school, I would carry a small extra book where I drew and created things during free periods. I drew soldiers, cars, cities, and sometimes even 3D houses. My drawings were not perfect, but I enjoyed making them. Some of my classmates thought it was strange and laughed at me, but I didn't mind. I was just having fun creating things. At home, I also used my toys to create stories. Sometimes I imagined shooter movies, car races, or science-fiction adventures with spaceships. My friends and family would sometimes join me and enjoy the stories I made up. Back then, I didn't know much about technology. Most of my ideas came from my imagination. How I Discovered Game Development One day, while my mother was busy in a meeting, I picked up her phone. There were no games installed, so I opened the Play Store and searched for something to play. That's when I found an app called Struckd – 3D Game Creator. I downloaded it out of curiosity, and it changed how I saw games. For the first time, I could create a world where characters could move around. I started making small games and sharing them with my friends and family. Later, I created a small group called TheOnes, where I shared my games and ideas. It wasn't a big group, but it was my first step toward working with other people. At some point, I started asking myself, "Why aren't my games on the Play Store like other games?" I became curious about how games were made, so I started watching videos and searching online. That's when I discovered Roblox Studio. There was one problem: I needed a laptop. For a while, I couldn't use it. Then my mother got a new laptop for work, and she allowed me to use her old one. I was excited because I could finally try Roblox Studio. At first, it was difficult. There were so many buttons and tools to learn. I also had to learn coding, which was new to me. But I kept trying because I wanted to make my own games. From Seagreat Studios to Qirobite™ After learning more about game development, I created a group called Seagreat Studios. I invited some friends to work with me on different ideas. We shared ideas, created games, and even held small meetings during free periods at school. We also created a Discord server and later moved to WhatsApp to stay connected. Over time, things changed. Some members moved to other schools, while others became busy. Our group slowly became smaller, but I continued learning and creating. I explored different game engines, including Core Game Engine and Unity. Each one taught me something new, even when things were difficult. During this journey, I worked on many experimental games. Not all of them were published, but each project helped me gain more experience. Later, I created AERO GAMES, where I published games such as Core Sky, Violent Force, DRK 2, DRK, Farmfolk, Farmfolk 2, Netclash, Solitaire, Galaxy, and Aeroplus. I also started AEROBOOKS, where I explored writing stories and books such as Jason, Rose, Offline, and The Aero. As time went on, my ideas and goals changed. The name Seagreat Studios became AERO GAMES, then GhostByte, and eventually Qirobite™. Each name was part of my journey and helped me learn more about what I wanted to create. The People Who Inspired Me Two people played a big role in my early interest in technology: my mother and my sister. They introduced me to computers and games when I was young. Their influence helped me become curious about technology and inspired me to explore what I could do with it. Looking back, it's interesting to see how everything started. I went from drawing in a notebook and making stories with toys to learning how to create games using real tools and technology. Today, Qirobite™ is the next step in my journey. I want to keep learning, creating games, and exploring new ideas, including tools and technology that could help other creators and developers. I'm still learning, and I know I have a lot more to do. But I'm proud of how far I've come, and I'm excited to see where this journey takes me. This is only the beginning of my story. https://qirobite.itch.io/

20 10, 2026

MAGULA GROUP

2026-10-20T08:19:34+02:00October 20th, 2026|Teens in Business|

MAGULA GROUP is a youth-owned group based in Cape Town. Founded in 2025 by Avuyile Magula (17-year-old). We run two divisions: 1. AM PRISTINE FACILITY MANAGEMENT:Cleaning Service for Residential areas and Commercial Areas such as Corporate Properties 2. MAS Admin Solutions(Magula Administration Business Solutions):Virtual Assistance & Digital Content Services

22 09, 2026

MAGULA GROUP

2026-09-22T12:17:20+02:00September 22nd, 2026|Teens in Business|

MAGULA GROUP is a Youth owned group based in Cape Town,Century City.Founded in 2025 by Mr Avuyile Magula a 17 year old. Our aim at MAGULA GROUP is to prove that youth owned businesses can be premium, reliable and innovative while we provide efficient and best services to businesses.At MAGULA GROUP we highly aim to create opportunities for youth. we run two divisions under MAGULA Group: 1. AM PRISTINE FACILITY MANAGEMENT - we focus on Residential Cleaning Services,Corporate Cleaning Services,Hygiene & Consumable Supply and Office Equipment Supply 2. MAS Solutions(MAGULA ADMIN BUSINESS SOLUTIONS) -we focus on Virtual Assistance & Business Support services such as Digital Content Support for businesses that need efficiency behind the scenes.

11 09, 2026

CCT Creatives

2026-09-11T11:01:43+02:00September 11th, 2026|Teens in Business|

CCT Creatives is a creative design and digital branding business that I founded and operate as a young entrepreneur. I provide graphic design and creative services, helping individuals, businesses and organisations turn their ideas into professional visual content. I have built CCT Creatives from my own skills and creativity while still being a high-school student. The business has already generated commercial value, built a client base and allowed me to work with established people and larger clients. My goal is to continue developing CCT Creatives into a professional creative company with a strong reputation

20 07, 2026

Bk’s Flame & Flour

2026-07-20T15:57:43+02:00July 20th, 2026|Teens in Business|

Bk's Flame & Flour is a youth-owned food business that creates and sells homemade savory foods and baked goods. The business currently operates through pre-orders and weekend sales, allowing me to balance entrepreneurship with my school responsibilities. My goal is to provide high-quality, affordable food while continuously experimenting with new products and flavors. Through Bk's Flame & Flour, I have sold items such as wraps, brownies, cream puffs, and calzones. I manage product development, marketing, customer service, budgeting, and production myself, which has given me valuable hands-on business experience. My vision is to grow Bk's Flame & Flour beyond school sales and expand into my local community, while building a brand that inspires other young people to pursue entrepreneurship

15 06, 2026

Ignite

2026-06-15T10:52:07+02:00June 15th, 2026|Teens in Business|

It's a art market place and exposure..you can sell your art work such as fashion or architecture work..or you can get noticed by companies and businesses who need your talent and work..and you can sell your startup or build a team to help you build your startup...you say what skills you need and the app find it for you and you can have meetings in the app..video calls and messages

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